![]() ![]() Quote: perhaps what is needed is a tutorial for instrument construction. its just not as easy as for example starting koala paint and placing a few lines and pixels for the first time. especially if you have to use a teach-it-yourself method. Come on, I am quite sure that a lot (!) of c64 sceners have tried and failed to make sids. the availability of the samples (or simply ripping a mod with action replay and loading into a tracker) led to a low threshold for people to become creative. And if I remember correctly amongst the more elite/known modders it was considered a sin to use samples which were not your own, or without permission or at least credits. I will have a look around for that program, thanks for the and no. It looks more or less what you wrote, just slightly different though. I dont know what that program you mentioned does. sometimes they remind me of 30 seconds tv or radio commercial break jingles what I was I used the sounds from one of the demo songs ∼overt Opts in 2D (funktempo) by Cadaver. Plus it is fun listening back to all the unfinished work. For instance, I can listen to my sid Glory_Days and being my worst critic find hundreds of points where I would have liked to change something, but still it gives me a killer smile listening to it. I try to remind myself that actually finishing 1 in a 1000 sids actually does give a very satisfying sensation. For SID instruments you don't need a sampler :) On Amiga people swapped instruments because hardly anyone owned a sampler. However, this is only my own taste of *good* instruments. Or, you can filter the drum-sound (if you use wavetable with $41 sound): instead of $41 $40 waveform you could use $11. you can try to make the wavetable shorter (Usually 6 frames are enough in single-speed) change the first waveform ($81) to $21, $41, $51 or $61 and change the pitch to something like $AA Try to manipulate it and see what happens: I have listened to your song and I can say that it's instruments are quite OK. ![]() Example batch: siddump *.sid > output.txt It allows YOU to *rip* instruments from your favourite SID tunes. "composing without having knowledge of skills takes such tremendous amounts of time"Īnyway, I think the best for you is to use Cadavers (questionable :-D ) SIDDUMP. It would do a lot for the music scene, if there was a large library of sounds for Goattracker. ![]() This was also the case on Amiga with MODs. The Soundmonitor by Chris Hülsbeck was a revolution to the scene, because everybody could use it, and save out the sounds to use in their own tunes. I know I have similar issues as you when it comes to music - I have a few MB of work files of various stages and almost nothing comes out of it. If we all stopped because of that then far less would have been produced. Click here to view all posts.ĭon't let skills get in the way nor lesser training. I hope someone understands what i mean here)Īnd besides that, ANY other sounds or sng files would be greatly appreciated. as example the sounds in the first 2 minutes of "summer heat" by Dwayne Bakewell (which is a dmc 4.0 if i'm not mistaken) are a good example of what I would be looking for.īut anything softish/smoothish/whistly would do. but that was not was I was trying to do)Įhm. (well, not unless you count 'gliding' the sounds. sng files that come with the player I can't seem to find any really smoothish or gentle sounds. I was hoping to make a nice melodic and slow sid, however with the standard. I am clueless and helpless when it comes to creating sounds, and since it has the option for inserting sounds by loading, I was hoping for some help from you guys. So far I've only finished one tune using goattracker, my x2006 entry "One Flu over the X2006", but so far I am enjoying this tracker now that i've gotten more used to it. I was wondering if anyone was willing to share their sounds and/or. sng filesįorums > C64 Composing > goattracker instruments and/or. User Forums - goattracker instruments and/or. ![]()
0 Comments
Leave a Reply. |